By Karen Traviss
For the 1st time, lovers of the blockbuster Gears of conflict games get an in-depth examine Delta Squad’s hardest fighters–soldier’s soldier Marcus Fenix and rock-solid Dominic Santiago–as good as a close account of the pivotal conflict of the Pendulum Wars.
As young ones, the 3 of them have been inseparable; as infantrymen, they have been torn aside. Marcus Fenix and Dominic Santiago fought along Dom’s elder brother Carlos at Aspho Fields within the epic conflict that modified the process the Pendulum Wars. There’s a brand new battle to struggle now, a battle for mankind’s very survival. yet whereas the final human stronghold on Sera braces itself for one more onslaught from the Locust Horde, ghosts come again to hang-out Marcus and Dom. For Marcus–decorated struggle hero, convicted traitor–the go back of an outdated comrade threatens to dredge up an agonizing mystery he’s sworn to keep.
As the beleaguered Gears of the Coalition of Ordered Governments take a final stand to avoid wasting mankind from extermination, the harrowing judgements made at Aspho Fields must be re-lived and made back. Marcus and Dom can take something the Locust Horde throws at them–but will their friendship continue to exist the reality approximately Carlos Santiago?
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Additional resources for Aspho Fields (Gears of War, Book 1)
Your main sources of information when doing research are: Books on applicable subjects. Internet sites. Experts on the subject. The actual sources (firsthand experience). Eyewitnesses (when possible). Movies/documentaries. Myths and fables. People who have access to information. ) Other games. One concern is the lack of standards of accuracy on the Internet. Although there is a lot of very good information available on various websites, there is also a lot of inaccurate material. People can write anything they want on a website, and often the information found by Internet searches can be inaccurate, incomplete, poorly prepared and written, and/or misleading.
In reality, the ideas they attribute to others are their own ideas, but the process of attributing them to someone else opens a different creative channel. This concept can even go further, to the point where each participant not only guesses what other participants are thinking, but what other participants are thinking about each other’s ideas. Confused? Participant A not only writes down his own ideas, but also the ideas he thinks B is thinking and the ideas he thinks B thinks C is thinking, and so on.
Does the game potentially have any collectable value? ) 14. Can the owner play the game with his friends sitting on the sofa next to him? 15. Can the owner play the game with his friends through the Internet? 16. If playing through the Internet, can the player chat with his friends easily while playing? 17. Can the player share or trade his success (his spoils of war) with his friends? 18. Can the game be customized or personalized? 19. Is the game going to be presented by a respected game designer/programmer or producer?
Aspho Fields (Gears of War, Book 1) by Karen Traviss